Uploaded: 12 Dec 2018 . Open the 'vmparams' file and change the allocated memory accordingly. €2 per month. The Autosave mod, as the name implies, applies an autosave feature to the game. Switching to Java 8 seems to solve the issue, Thank you kind sir. My very first mod: feel free to suggest things or. And I believe Starsector uses a rolling log file setup, so log files at about 50MB should be expected - that's not a log for one run of the. 2D RPG/Trade/Fleet Combat GameRe: [0. Then you can edit it (it'll be in your saves folder, under saves/common/config) and relaunch the game to enable autosaving. 96a-RC10, May 20, 2023. Logged Megas. 4. Then 'Hk_prokect'. 91, or had, say, Nexerelin, and your laptop is version 0. 1. Download: Manual; 0 of 0 File information. Choose your sub-folder from the list that appears. GrandAlchemistPT • 8 mo. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. kandi ratings - Low support, No Bugs, No Vulnerabilities. 1. sorry sir. Capture Officers and Crew allows you to enslave the crew from hostile ships after combat. I feel you've done a fine job, well considered. 0) LngA7Gw: 3 492 November 22, 2023, 08:20:29 PM by LngA7GwStarsector > Mods > [0. Arma Armatura is an amazing ship mod that adds a load of mech-like ships and related weapons + carrier born craft (from normal bomber drones to heavy mech walkers to lightwwight anti ship mechs that attack vessels with a mini gun and a laser blade all can be launched from any carrier vessel), lore for the now destroyed faction, and great design. Complete with more. videogame_asset My games. That applies to any and all programs that run on your computer, from skyrim to starsector. After a big build-up of the Starsector video game, how would you feel If I say this game does not even have an autosave feature? That would be shocking, right? When I played Starsector for the first time, I didn’t notice if there is any auto save feature or not. Autosave. 222. Autosave Endorsements 219 Unique DLs 7,894 Total DLs 9,180 Total views 32,375 Version 1. exe in my starsector/jre folder to High Performance, re-ran benchmarks and got 36FPS. Captain's Log - Adds Intel entries for exploration stuff you've seen. impl. 51K subscribers in the starsector community. Extremely effective against fighters and, in the right circumstances, against exposed hull. License: This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4. You can also press the caps lock key to toggle fast mode at your leisure. launch the game. While the More Officer Skills mod is very spammy in the log - I suspect it's logging any time a level gets applied to any officer anywhere including in generated AI fleets - I doubt it's actually the cause of your issues. How to use: 1. Should help a lot with the flux side issues and the 40 extra OP never hurts. 2b. 1. Starsector 0. Autosave by LazyWizard. 20. Realistic Combat applies damage directly, ignoring the vanilla damage modification system, which vanilla and some mods use. Combat Alarm Sounds - Adds warning sounds for various things in combat (ex. Subscribe to the channel here: kept asking me what mods I used. With our comprehensive installation and usage guide, you'll be able to install. json. Nexerelin, Archean Order, Grand Colonies, Automated Commands, Autosave, Deluxe Player Flags, Terraforming & Station Construction, Transponder Off, and Truly Automated Ships. Good colonies can pull in around 250. It's much easier to pilot since there is almost no lag between pressing a button and the ship actually turning. 96a] Force Auto Resolve (v0. 64RC1. e. Retreat when the ship is below a certain hull integrity level. Autosave. Cari UI Lite 4. hullmods. Simple in theory, but there’s enough people out there that you’d run into every possible scenario. ago. Search. 0. 0 breaking changes. Pick them up after. json file. Executor:Starsector. Small energy: PD laser or burst PD. If you find yourself unable to save, you probably don't have write access to that folder. : high flux, low hull, engines disabled etc. update the java version to 8. If you feel like things are unrecoverable, but don't want to start a new game, check out the Console Commands mod. – “saveAsCopy”, if enabled, every autosave creates a new save Removed autosave_settings. Version 3. The only other mods I have are skilled up and version checker. Contents. The dev said it would be too annoying to have your game paused by an autosave every 10 minutes or so (saving takes time, especially with mods). e. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 5GitHub page. Unique DLs-- Total DLs-- Total views-- Version. 5. Instead, the mod simply warns you when you haven't saved in a while. 0 (May 6, 2017) Updated to support Starsector 0. Starsector just tends to slow down over time and crash if not restarted because of all the debris fields and floating cargo crates it has to track. First, use the Create Save Game Object node to create an object based on your SaveGame class. To be honest, I never expected anything like this. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. 224. Combat ships have very little room for fuel and supplies, so make sure your fleet has some freighters. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. And the interesting "normal" ships in SEEKER are always a joy as well. Nice to have, not essential. Look for ways to increase income and reduce supply usage. Autosave This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. . Prisoner Crew adds slaves as a commodity, but there isn't any dedicated mod for slavery yet. Nope :/. is autofit ok? hello so i recently started playing the game still very new and 90% of my playtime was just staring at the refit screen and im getting sick of it so i was wondering is autofit any good? im not expecting the best builds but at the very least is it functional? What helped me a lot at start was descriptions of weapons in the wiki. Automated ships currently has two main uses: giving you a single super-capital ship with a super officer; or giving you a bunch of annoying frigates with officers that break the normal limit to swing the ECM/DP calculations in your favor. That's actually good to know. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. lang. For games like cities skylines, starsector, and dwarf fortress I say start with mods as there is a consensus on a) mods are “needed” and b) what mods are needed Basically, some games have a vanilla+ from the must have mods, imo. For a full list of supported commands enter 'help' in the console. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable. Before that both are great. Automated with data. Mods are listed in alphabetical order within their. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. 23. 95a is now out! Here are some of the new things you can do in this release: Complete story missions and uncover some of the mysteries of the Sector. The following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. 2Ghz auto-boost under load, MSI board feature) Samsung 860 Evo ssdMedium universal and medium energy near the bow (front): 2 heavy needler + 2 ion beams (2000 range ion beams will keep any frigates attempting to flank you a sitting duck and very good at PD duty against larger strike crafts) Medium energy near the stern (back): heavy burst lasers for PD + protecting allies. the #1 mod for me is 'autosave'. v1. It'll likely be green tea. Find your starsector root directory (by default it's likely C:/program files (x86)/Fractal Softworks/Starsector and find the folder named mods The best place to find specific mods for the game is. This mod will warn you when you haven't saved in a while, and give a short description of how much has happened since your last save. The Combat Chatter Mod is an exciting new mod for Starsector that lets you chat with your friends while you fight off the enemy hordes! This mod provides a unique way to keep yourself and your friends informed about the battle brewing around you, and it’s sure to add some excitement to your fights. Security. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. Last updatedPut it in the mods folder and make sure it's tagged in Starsector's launcher. I tried, doesn't work. -Everything else - Kissa Mies. captains and officers), and 3,020 names for stellar objects (i. r/starsector. ago. • 1 yr. The B button toggles the slow-down effect of phase systems. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. Download. 1. ago. On Linux, it's in the starsector directory. If you're referring to the old exploit where you could leave Ancyra basically stranded while you use transverse jump to go in and out, you can't recover from it turning decivilized. Overhauls. Endorsements. 9a. Every regularly changed game has at least one mod similar to LazyLib. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. Salvage fleets don't need a huge escort (but definitely need some). ago. zip(Autosave 1. This here. Make sure you have the same mods and same versions in both. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. Narrative in 0. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. We even managed to do it without having to spend a bunch of story points. Face new endgame enemies and acquire their technology, including new weapons and a unique capital-class ship. captains and officers), and 3,020 names for stellar objects (i. It's not like you can slap an Alpha AI core into the industry and expect them to be satisfied with simply being efficient like in Starsector. Current features. Adds a configurable save reminder to Starsector, with optional autosaving. Discuss modding Starsector here. The package changed from `data. I thin. aside from that, just play vanilla. 1. I'd place it in the right corner, so that it's out of the way but isn't in a zone that's too busy with other information. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. In Windows settings, set Starsector to be High Performance. Starsector ; Mods ; Utilities ; Autosave; Autosave. - Updated for Starsector 0. Autosave: reminds you to save! uses a very unobtrusive yellow text in the notifications area. im really interested in 40k abandoned planets with awsome tech. Autosave actually just sets reminders for you to manually save, but can be reconfigured. Star Wars 2020: This mod brings the Star Wars universe into Starsector, adding ships, factions, and other elements from the franchise. . It boots how much the industry makes and improves the quality of ships it gives you. 95. Control-capslock toggles the game to run in as-fast-as-possible mode. 8. e. License: This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4. So I was just playing Starsector as usual and I figured "Hey, lets get some family friendly mods", these mods being entirely for appearence/ UI changes plus the Console Commands mod Mod List: 1. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. Captain's Log - Adds Intel entries for exploration stuff you've seen. Enjoy GraphicsLib is a mod package containing numerous graphical improvements, including a variety of effects plugins, a dynamic lighting engine, and a screen-space distortion shader. it does have the shard spawner hull mod removed, so when it dies it will not spawn new ships like usual there is no way around that. zip(Autosave 1. json. I’m sure the auto save kidder would be happy to have their code used so it might not even take much effort. You can replace the JRE inside the Starsector folder (some people claim that switching from JRE7 to JRE8 has performance benefits), but you'd need to change a config setting to allow it and the game won't run with anything newer than Java 9. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. 95 MINIMAL UPDATE TO-DO LIST [] data []This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. 2 -> v1. csv. Well, the solution to my car leaking is to just keep adding oil. I checked and it isn't in starsector core and all the icon are replaced by java icon. 224. aCobOfCornWithStyle • 8 mo. Every regularly changed game has at least one mod similar to LazyLib. 1). The Pilgrim’s Path mission is initiated after the player visits one of the public Luddic shrines then expresses to the local Curate Sacraria, the shrine’s head priest, an interest in visiting the others. 2b (released 2023-05-05) with ease and take your gaming. : high flux, low hull, engines disabled etc. Autosave. A complete rebalance of Starsector that focuses on smaller weapons, more fighters and a heavy addition of lore content. Support is important: Every fleet needs a fuel ship, even small ones. 4X game features in Starsector. Combat Chatter 6. 9. If you want to enable autosaving, edit lw_autosave_settings. Download 1 Collection for Starsector chevron_right. Autosave - By default, it reminds you to save. Autosave - By default, it reminds you to save. It used to be called Starfarer. 95. It used to be called Starfarer. Is it possible to help me fix it real quick ? It should be in starsector core. Nice to have, not essential. Open the planets tab. Starsector. k. These three are already functional, and I plan on adding many more. Autosave. 95 and doesn’t have Nexerelin, it will not work. to be honest im playing starsector for more than 3 months now without playing anything else wich is strange at least. No License, Build available. done. Download: Manual; 0 of 0 File information. 1. Set "useLargeRipple":false. at the launch menu, enable the mods. Add an autosave timer, then trigger a save around that time, preferably at market exit/battle won/jumping, then put the campaign. 5. 4b instead of v2. 6. Combat Alarm Sounds - Adds warning sounds for various things in combat (ex. r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". Download. Download: Manual; 0 of 0 File information. 6) Reduced max speed to 35 (was: 50) Reclassed as "Missile Battleship". I thin. -Everything else - Kissa Mies. Me wishing that Starsector remove hyperspace storms or reduce tariffs or reduce supply expenditure rates or reduce Hegemony inspections does not make sense because these are what. I ditched one of my other captains in an instant and slotted the new captain into an omen frigate. A basic tutorial on ship refitting for beginners. Last updatedthere is an autosave mod for me I have an odd sense of "I need to save" about every 30 minutes I think it is literally build into me from played fo3 and foNv for eons on console where the game would delete aka crash, so I learned to save often and constantly, autosaves all over, and actual saves ever half hourGreetings, I have taken it onto myself to revive this great mod, which I adore very much, for the current version of the game. default as it was confusing new players Updated config loading logic to autopopulate any missing entries Updated autosave to use API’s cmdSave() instead of simulating keypresses 1. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. Combat Chatter by Histidine. I'm sure a fair amount of the CPU time is spent on drawing the vector'd triangles. 2 (released 2022-07-12) Search. These can be done without needing anything but enough fuel and supplies to reach the objective and find it. Hold the volume up (+) 3. Version 0. Mod_Info. 5 years to get there) Some of my first Starsector experiences involved this mod all the way back to when Starsector didn't even have a galaxy map. Security. 6. For the most part – for almost the entire part – I have been working on new game content since the last update. Reminds me of all the Company of Heroes 2 mods with custom nameplates and tank camo with hentai, so classy. You can select an empty slot to let all weapons autofire. With our comprehensive installation and usage guide, you'll be able to install and use Autosave with ease and take your gaming experience to the next level. Copilot. Starsector has no autosaving whatsoever. If you repair this Automated Shipyard, you will have access to that feature permanently, as it is reusable. Usually after the final set of patch notes come out, the update drops shortly after. Posted December 17, 2020 by dgbaumgart in Development, Lore. 1a Added the following to saves/common/config/lw_autosave_settings. 2 (released 2022-07-12) Mod, the choice for serious players seeking advanced features and customization options. . Hopefully this helps someone. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. Updated to be compatible with Starsector 0. Then add the item, for example, Alpha Cores. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing saves. TL;DR: More marines = more dead marines. Hathwaythere • 4 yr. I have a problem with a semi-frequent crash that occurs only in one particular situation (trying to retreat from combat) and was wondering if there…First of all you should try to pick your fights, if you see multiple remnant fleets chasing you, the best way to respond is by running away and fighting each fleet individually. on Today at 03:37:20 PM Child Boards: Blog Posts: Mods. Automate any workflow. Might try normal Legion with 3 Jackhammers, 2 MK9s, some mortars and the Sarissa fighters. Games. Console Commands 8. This mod has LunaSettings integration, but it is optional. Elevate your Starsector gameplay with the [0. – “saveAsCopy”, if enabled, every autosave creates a new save Removed autosave_settings. starsector + autosave blackrock driveyards combat chatter common radar laziylib nexerelin shadowyards mayorate upgraded rotary. Guidelines to Modding. 2b)folder 10KB. A hullmod to automate any ship. all the ships travel 20% (i think) faster in time. Has a 100% hazard Terran Eccentric world with Rich farmland, common ore, and common organics about 29ly from the core, but between free port, a fullerene spool, a megaport, and waystation, the colony has about 150% accessibility. Marines gain experience when used on raids, and combining higher-ranked marines with lower will even out the experience between them. Version 0. 1a Added the following to saves/common/config/lw_autosave_settings. Commissioned Crew hullmod now reduces the maintenance cost by 25% from 10, but is capped at 2 supplies per month per ship. Starsector is a hard game, especially when you have no idea what to do. If you’re lazy and don’t care about the file. paths. Endorsements. 420 votes, 13 comments. 8, the midline standard (was: 0. Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. And this is usually regarded as the easiest mod with which to generate your own modifications. only thing that suck about duzahk now is low change of being in range of a hypershunt/cryosleeper. Hey, huge fan of your channel, to make Iron Mode impactful, Iron Mode needs to be changed to include permadeath too, a. Go to 'Local'. alternatively you can just copy some player fleet and skill set, many are very good and guarantee win again 90% in game enemy's. Blood-thirsty pirates for some, ruthless slavers for others, treacherous spies for the rest. orbits. Starsector. 1c (March 26, 2021) ===== Updated to be compatible with. We would like to show you a description here but the site won’t allow us. 4. Also, to improve performance of Starsector on Steam Deck, highly recommend increase the UMA Frame Buffer allocation: 1. ago. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. 9. The amount of deployment points you get is based on how many officers you have and how many objectives you have captured. Added a check to ensure that the "entities" list has at least 1 entry in it. 95. AI-RetrofitsV0. It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. Starsector ; Mods ; Utilities ; Autosave; Autosave. Eh i have 50+ mods and my game is very playable on a older system, Certain mods just slow the game to a crawl, like the mod is full of memory leaks that just don't get fixed. It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. • 2 yr. Auto save is a useless mod, as it only reminds you to save, also like deleting and reinstalling/unpacking from zip to mod folder fixes a lot of things. Unlike the automated ship construction event that can pop up in research stations (and possibly other. 1. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. How to Install Mods in Starsector: video link. Current section. Combat Alarm Sounds 5. ago. In this series we are setting out to do a playthrough of carrier only UAF, with the ships only allowed to field fighters/bombers and run point defense, no of. It is the fundamental mod required for the operation of many other modifications. Alright. About Starsector: » Starsector is an open-world single-player space-combat, roleplaying, exploration, and economic game. Previously in 0. Nope :/. starfarer. After that, it collapses, making it single-use. If you have the mod console commands you can just teleport somewhere else, or add fuel to your fleet via cheats. It will let you edit basically anything. funnyfaceguy • 1 yr. Currently filtering by: categories.